Palletising software takes robotics control to new levels
A “revolutionary” robotics palletising software suite PalletSolver has been introduced by Yaskawa for its Motoman robots to ensure optimum control of its automated handling systems.
The software, which has been designed for homogeneous palletising applications, is said to enable faster development and integration of a robotic palletising system through user friendly configuration, set up and customisation, and to facilitate maximum system uptime without comprising production schedules.
The software incorporates two main components, including the PalletSolver-PC, an offline pattern generation tool that operates on a Windows powered PC and PalletSolver-Engine, which includes robot control programmes, motion planning and I/O maps that reside on the robot controller DX200.
The key benefits include; a user-interface with a guided pattern file for the generation of steps – it supports virtually unlimited products as confirmed by its ability to operate with all common gripper types, for example, vacuum, clamp, fork or bag. In addition, a dynamic gripper zone configuration enables change to be implemented for each cycle. The software also supports multiple cells and incorporates interference constraints per station to ensure quick changeover without interfering with production.
Other features include, import pallet patterns generated by TOPS or CAPE software, an export/import cell and gripper database that can be shared between projects and the facility to produce 2D layer and 3D build pictures generated to help with drop box recovery.
The software also includes useful pattern generation tools such as label positioning, snap, placement spread, auto gaps, pallet overhang/underhang, centering, calculated weight and height of build.
PalletSolver PC enables build pattern recipes to be generated offline and then stored in a network storage that is accessible by the robot controller, or stored locally on a PC hosting the software.
According to Yaskawa, the PalletSolver PC screen enables quick changeovers without the need to halt production for validating pattern files. This is achieved by incorporating physical constraints to the work cell, such as distance between pallets, infeed stations, and interferences with neighbouring objects or other build stations. This, it says, means that the sequence for each pattern file is optimised based on the constraints associated with each particular station, resulting in a maximum production rate for each work cell.